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Getting your player ready...

If you want to make blood- and-gore video games less appealing to minors, then toss those restrictive age and violent-content warnings. The lure of something off-limits only increases demand, a study says.

In the study, researchers tested 310 Dutch children ranging in age from 7 to 17. Participants read fictitious game descriptions and rated how much or how little they wanted to play each game. In every group, the more objectionable the content, the more kids clamored for the game. The findings are published in the March issue of Pediatrics.

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